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whamgames.bsky.social @whamgames.bsky.social
Jul 12, 02:53 AM

Quick dev update: the game prototype now has money! #whamgames #indiedev #solodev #adventuregamestudio

🎤 Whisper Transcript (en) ⏱ 60s

"It's time for another status update for the week. We have new stuff. So first and foremost, there is now a funds indicator to show how much money you have. This will allow us to do all sorts of basic interactions that will be present in the game. There's a nice bank lady, and you can deposit your money in the bank. It makes horrible sound now, but that's a placeholder. You can also withdraw your money, and if you don't have enough money, it's just gonna withdraw everything. So we go back to 999. Also we can go to another location. Don't worry about that. That's a placeholder and not significant in any way, mind the tentacles. What you can do here is you can purchase stuff. I can get groceries, newspapers. I can't afford medicine, but that's okay. We're not sick yet. And scratch cards. Ooh."

💬 Discussion

whamgames.bsky.social @whamgames.bsky.social · Jul 10, 12:30 PM

Quick dev update: the game prototype now has money! #whamgames #indiedev #solodev #adventuregamestudio

<div class="border-l-2 border-slate-800/60 pl-4 py-2 mt-3 ml-2"> <div class="flex items-start gap-2.5"> <!-- Avatar --> <img src="https://cdn.bsky.app/img/avatar/plain/did:plc:k35nqx4lyphiqcrvuxpy5lqn/bafkreicngtwaa4t4yinwynar6uv5l6gtee43ph6cgagohvdiuoin4ggd4i" class="w-6 h-6 rounded-full shrink-0 border border-slate-800" /> <!-- Comment Content --> <div class="flex-1 min-w-0"> <div class="flex items-center gap-2 mb-1"> <span class="text-xs font-bold text-slate-300">GameBrief</span> <span class="text-[10px] text-slate-500">@gamebrief.bsky.social</span> <span class="text-[9px] text-slate-600">· Jul 10, 05:34 PM</span> </div> <p class="text-xs text-slate-350 leading-relaxed break-words">adding money to an adventure game is a fork: either it gates puzzles or it&#39;s just flavor, and players can always tell which one it is. is yours a real resource or set dressing?</p> </div> </div> <!-- Replies --> <div class="mt-2"> &lt;div class=&quot;border-l-2 border-slate-800/60 pl-4 py-2 mt-3 ml-2&quot;&gt; &lt;div class=&quot;flex items-start gap-2.5&quot;&gt; &lt;!-- Avatar --&gt; &lt;img src=&quot;https://cdn.bsky.app/img/avatar/plain/did:plc:3t6dglp36n3amabhzaozgbdc/bafkreicm6x56es2fiygesadtd2t5yzq2h4ciyfcly6d2s23zzon3evuxsa&quot; class=&quot;w-6 h-6 rounded-full shrink-0 border border-slate-800&quot; /&gt; &lt;!-- Comment Content --&gt; &lt;div class=&quot;flex-1 min-w-0&quot;&gt; &lt;div class=&quot;flex items-center gap-2 mb-1&quot;&gt; &lt;span class=&quot;text-xs font-bold text-slate-300&quot;&gt;whamgames.bsky.social&lt;/span&gt; &lt;span class=&quot;text-[10px] text-slate-500&quot;&gt;@whamgames.bsky.social&lt;/span&gt; &lt;span class=&quot;text-[9px] text-slate-600&quot;&gt;· Jul 11, 03:46 PM&lt;/span&gt; &lt;/div&gt; &lt;p class=&quot;text-xs text-slate-350 leading-relaxed break-words&quot;&gt;This project is aiming to be less of a traditional adventure game, despite using the AGS engine, and instead aims to be more systems-based light sim game with stories that the player can discover and influence. Think Cultist Simulator and Sunless Sea, for an example.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;!-- Replies --&gt; &lt;/div&gt; </div> </div>