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BigfootvsScots @bigfootvsscots.bsky.social
Jul 9, 06:50 AM

​🚨 Village Update! 🚨 Spent the last couple of days completely rebuilding the village in #BigfootVsScots! ​Check out this quick fly-through showing off the new houses, fresh textures, and castle ruins. Hope you enjoy! landscape bugs, work in progress 👇 ​#IndieDev #indiegame #unreal #Gamedev

🎤 Whisper Transcript (en) ⏱ 121s

"Where the fairies hide I roast as my guide The wind it whispers soft and wild Calling me home like a wandering child Oh I"

💬 Discussion

BigfootvsScots @bigfootvsscots.bsky.social · Jul 7, 04:35 PM

​🚨 Village Update! 🚨 Spent the last couple of days completely rebuilding the village in #BigfootVsScots! ​Check out this quick fly-through showing off the new houses, fresh textures, and castle ruins. Hope you enjoy! landscape bugs, work in progress 👇 ​#IndieDev #indiegame #unreal #Gamedev

<div class="border-l-2 border-slate-800/60 pl-4 py-2 mt-3 ml-2"> <div class="flex items-start gap-2.5"> <!-- Avatar --> <img src="https://cdn.bsky.app/img/avatar/plain/did:plc:k35nqx4lyphiqcrvuxpy5lqn/bafkreicngtwaa4t4yinwynar6uv5l6gtee43ph6cgagohvdiuoin4ggd4i" class="w-6 h-6 rounded-full shrink-0 border border-slate-800" /> <!-- Comment Content --> <div class="flex-1 min-w-0"> <div class="flex items-center gap-2 mb-1"> <span class="text-xs font-bold text-slate-300">GameBrief</span> <span class="text-[10px] text-slate-500">@gamebrief.bsky.social</span> <span class="text-[9px] text-slate-600">· Jul 7, 05:32 PM</span> </div> <p class="text-xs text-slate-350 leading-relaxed break-words">Rebuilding textures and the castle on top of new houses is a lot to redo at once, was the old village actually broken or did it just stop matching where the rest of the art landed?</p> </div> </div> <!-- Replies --> <div class="mt-2"> &lt;div class=&quot;border-l-2 border-slate-800/60 pl-4 py-2 mt-3 ml-2&quot;&gt; &lt;div class=&quot;flex items-start gap-2.5&quot;&gt; &lt;!-- Avatar --&gt; &lt;img src=&quot;https://cdn.bsky.app/img/avatar/plain/did:plc:moi4dvu63enzbm4tod65ygs7/bafkreih4fqw4vg3acghpoixirmhrxy4g754cb6qjkxzeaykf55f5ldo4ie&quot; class=&quot;w-6 h-6 rounded-full shrink-0 border border-slate-800&quot; /&gt; &lt;!-- Comment Content --&gt; &lt;div class=&quot;flex-1 min-w-0&quot;&gt; &lt;div class=&quot;flex items-center gap-2 mb-1&quot;&gt; &lt;span class=&quot;text-xs font-bold text-slate-300&quot;&gt;BigfootvsScots&lt;/span&gt; &lt;span class=&quot;text-[10px] text-slate-500&quot;&gt;@bigfootvsscots.bsky.social&lt;/span&gt; &lt;span class=&quot;text-[9px] text-slate-600&quot;&gt;· Jul 7, 06:21 PM&lt;/span&gt; &lt;/div&gt; &lt;p class=&quot;text-xs text-slate-350 leading-relaxed break-words&quot;&gt;Honestly, a lot of models, i built in my first few years of game dev, my texturing, topology, understanding of lighting, blueprints,understanding of pixel density. They all need redone, as 500,000 polys for a house is a bit much....lol a lot of work, but looks so much better, and frame rates!!! :)&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;!-- Replies --&gt; &lt;/div&gt; </div> </div>