snip.
← Back to Home ID: 24227
robmikh @robmikh.com
Jul 7, 09:00 PM

One engine refactor later, and I've returned with a new #ScreenshotSaturday post. I've finally separated the engine code from the game code, so adding new features is much easier. I've added the func_guntarget entity, which will be the backbone of my shooting gallery map. Here it is in HL's t0a0b2:

💬 Discussion

robmikh @robmikh.com · Jul 6, 07:15 AM

One engine refactor later, and I've returned with a new #ScreenshotSaturday post. I've finally separated the engine code from the game code, so adding new features is much easier. I've added the func_guntarget entity, which will be the backbone of my shooting gallery map. Here it is in HL's t0a0b2:

<div class="border-l-2 border-slate-800/60 pl-4 py-2 mt-3 ml-2"> <div class="flex items-start gap-2.5"> <!-- Avatar --> <img src="https://cdn.bsky.app/img/avatar/plain/did:plc:tbztchlpu53yrnnxdwwwa3tm/bafkreiapookcmnl6pruwdxbbgzzurdlvl4d3xlbjboogdx4s4pwnzmgd4m" class="w-6 h-6 rounded-full shrink-0 border border-slate-800" /> <!-- Comment Content --> <div class="flex-1 min-w-0"> <div class="flex items-center gap-2 mb-1"> <span class="text-xs font-bold text-slate-300">robmikh</span> <span class="text-[10px] text-slate-500">@robmikh.com</span> <span class="text-[9px] text-slate-600">· Jul 6, 07:15 AM</span> </div> <p class="text-xs text-slate-350 leading-relaxed break-words">More notes here: blog.robmikh.com/nmdist-log/p...</p> </div> </div> <!-- Replies --> </div>