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ID: 24227
robmikh
@robmikh.com
Jul 7, 09:00 PM
One engine refactor later, and I've returned with a new #ScreenshotSaturday post. I've finally separated the engine code from the game code, so adding new features is much easier. I've added the func_guntarget entity, which will be the backbone of my shooting gallery map. Here it is in HL's t0a0b2:
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robmikh
@robmikh.com
· Jul 6, 07:15 AM
One engine refactor later, and I've returned with a new #ScreenshotSaturday post. I've finally separated the engine code from the game code, so adding new features is much easier. I've added the func_guntarget entity, which will be the backbone of my shooting gallery map. Here it is in HL's t0a0b2:
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<span class="text-xs font-bold text-slate-300">robmikh</span>
<span class="text-[10px] text-slate-500">@robmikh.com</span>
<span class="text-[9px] text-slate-600">· Jul 6, 07:15 AM</span>
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<p class="text-xs text-slate-350 leading-relaxed break-words">More notes here:
blog.robmikh.com/nmdist-log/p...</p>
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