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robmikh

@robmikh.com

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robmikh @robmikh.com
Jul 7, 09:00 PM

One engine refactor later, and I've returned with a new #ScreenshotSaturday post. I've finally separated the engine code from the game code, so adding new features is much easier. I've added the func_guntarget entity, which will be the backbone of my shooting gallery map. Here it is in HL's t0a0b2:

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